Wednesday, July 29, 2009
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namespace Tuttle
{
   
class Kate
    {
       
float m_energy;

       
private void setLocation(object sender, LocationArgs e)
        {
           
if (e.Location is LocationTypes.Sleeping)
            {
                float energy_expended = 0.0;

                while (m_energy >= 0)
                {
                    this.Vocal(VocalTypes.Scream, VolumeLevels.Max, TimeSpan.FromMinutes(1.0), null, energy_expended);
                    m_energy -= energy_expended;
                }
            }
        }        
    }
}


Jul 29, 2009 7:24 PM (EDT)  #    Disclaimer  |  Comments [0]  |  Trackback